OSM-to-Minecraft,
production-grade.
Rust-based arnis engine, BlueMap live preview, SRTM elevation, Java & Bedrock export. Designed as a one-shot pipeline you hit from a browser, not a toy you have to stand up yourself.
Four stages, one click
OSM extract
User selects a bounding box on a MapLibre frontend. Backend pulls the OpenStreetMap extract for that bbox — buildings, highways, natural features, waterways, amenities.
arnis generation
The Rust-based arnis engine converts OSM features into Minecraft block data: building footprints get extruded to OSM building:levels height, roads become block paths, parks become grass biomes.
Terrain bake
SRTM-derived elevation is sampled across the bbox and baked into the terrain layer, producing real topography — hills, valleys, coastline relief.
Preview + export
BlueMap renders a live 3D preview on a per-job port. User previews before paying. On purchase, the world is packaged as a Java save folder or Bedrock .mcworld and served.
Built on

// four outputs from the same pipeline: city, park, intersection, skyline
Technical FAQ
What engine powers generation?+
Java or Bedrock output?+
How's the live 3D preview rendered?+
Data fidelity — what's lost in translation?+
Can I generate programmatically / via API?+
Self-hosting? Is it open source?+
Concurrency and limits?+
// also built for